You can expect all REVN-focused content in the future to be posted on revngame.com.
It wouldn’t be possible for us to shape Revn into the game it is now without your help. After two years of Alpha, we’re excited to celebrate how far we’ve come as not only as a game but a community as well.
Join us on Sunday, October 4th for an all day stream. We’ll start as soon as our team meeting is done, and we’ll be doing anything ranging from playing Revn with anyone interested in testing the game, to discussing some ideas we’ve got for the future of Revn. Later into the evening we will be rolling into our weekly Revn Reveal Stream to discuss the upcoming balance changes and bug fixes coming to Revn! We look forward to seeing you there!
-Allister, Community Manager
We are partnering with Radical Motion for a motion capture tech demo on Tuesday, September 29th @ 6:00 PM EST!
Silas will be showing how we built a full motion capture pipeline with Radical’s new software, and answering Q&A. Its an extremely fast and efficient solution to animating characters, compared to industry standards that typically cost tens of thousands of dollars.
In Update 0.10.5, we are introducing Ichor, a new resource for crafting gear. Metal will become the resource for crafting forts. This change will most likely completely change the meta and economy of Revn matches. We plan to release a mid-week balance patch as soon as we have gathered data from playtesting regarding the new economy.
Another week, another reload bug is fixed! Coming out of our Ambitious Academy Week, we’ve grown as developers and designed lots of new abilities and quality of life improvements for Revn that will be implemented over coming months. Here’s all that’s new in Patch 0.10.4: